War in the Pacific Admiral’s Edition. Game vs Herb

19th March 1943, Part Two

There was ome surface action as well. The Japanese movements out of Guadalcanal continue as aerial search keeps on spotting APDs and transports coming and going from Lunga Point. Efforts on the part of the USAAF and USN PT Boats have come to nothing when trying to intercept the Japanese ships. Admiral Nimitz decided it was time for the US Navy’s surface assets to take a role in the matter. The CL Richmond would lead in three destroyers on the night of 18th/19th March and try to get in among the pigeons and wreck as much havoc as possible before retiring into the cover of the P-38 umbrella from Ndeni. The IJN carrier that was standing overwatch had disappeared Northwards and as such the way was clear. What the Richmond was not expecting was an enemy battlewagon in the shape of HIJMS Hiei. She stood guard over the entrance into Savo Sound with five escorting destroyers. In a clear night, a full moon that wouldnt wane American and Japanese ships traded fire across the still, calm waters to the south of Guadalcanal.

The inital Allied salvo scored a light hit on Hiei, but her armoured carapace was able to shrug it off effortlessly. Long Lance torpedoes soon streaked across the water as the Richmond brought her 6 inch guns to bear on the enemy destroyer Akigumo and soon set on her fire. Disaster however was not tardy to follow as the Jenkins, already damaged by two solid hits from the Makigumo, took a Long Lance in the guts. A definat last salvo of her forward 5 inch turrent was the las anyone saw of her or her crew. The American ships soon turned away back into the relative safety of the Santa Cruz Islands to lick their wounds and think of another way of disrutping Japanese intentions.

The Jenkins fires her last shot as the waters engulf her.

Currently Reading: Game of Thrones

Having watched the HBO series of Game of Thrones I was immediately hooked on the storyline and wanting to learn more about the setting for this great tale. As such I ordered the first four books of the A Song of Fire and Ice series of books on which the TV serial is based on written by George R. R. Martin. I was quite pleasently surprised to see the TV programme stay relatively true to the book, at least to the point where the Imp is imprisoned at the Eerie. I am hoping the postie hurry’s up with books 2 and 3 (the latter is in two parts) so I can get my GoT’s fix!!!

War in the Pacific Admiral’s Edition. Game vs Herb

19th March 1943

In the words of my erstwhile opponent, ‘we should call it AE War Under the Pacific today!’ A very good day for his boats patrolling the Marshalls whereas my subs get their usual two a three hits per day on his shipping!

Sub attack near Truk  at 112,109

Japanese Ships
      xAKL Bokuei Maru
      xAKL Chosen Maru
      E W-14

Allied Ships
      SS Scorpion, hits 2,  heavy damage
ASW attack near Rabaul  at 106,124

Japanese Ships
      xAK Kohoku Maru
      DMS W-19
      DMS W-17

Allied Ships
      SS Nautilus
ASW attack near Ominato  at 118,53

Japanese Ships
      xAKL Kanaiyama Maru
      xAKL Higari Maru
      xAKL Yamabuki Maru
      SC CHa-28

Allied Ships
      SS Grampus
Sub attack near Rabaul  at 106,124

Japanese Ships
      DMS W-17
      xAK Kohoku Maru
      DMS W-19

Allied Ships
      SS Nautilus
Sub attack near Pamekasan  at 58,106

Japanese Ships
      xAK Tokusima Maru, Torpedo hits 1,  on fire,  heavy damage
      xAK Tihuku Maru
      SC Ch 32

Allied Ships
      SS Amberjack
Sub attack near Truk  at 113,104

Japanese Ships
      xAK Kamikaze Maru
      xAK Yosyu Maru
      PC Take

Allied Ships
      SS Growler
Submarine attack near Ominato  at 118,53

Japanese Ships
      xAK Hokusin Maru

Allied Ships
      SS Grampus
Submarine attack near Ailinglaplap  at 134,116

Japanese Ships
      SS I-9

Allied Ships
      xAK Robert Morris, Shell hits 1, Torpedo hits 2,  heavy fires,  heavy damage
Sub attack near Saishu To  at 99,56

Japanese Ships
      xAK Shirogane Maru
      PB Yachiyo Maru

Allied Ships
      SS Tinosa
Submarine attack near Madras  at 37,40

Japanese Ships
      SS I-32

Allied Ships
      xAK Howra, Shell hits 1, Torpedo hits 6,  heavy fires,  heavy damage (overkill somewhat!)
Submarine attack near Madras  at 37,40

Japanese Ships
      SS I-124

Allied Ships
      xAK Itria



xAK Itria is sighted by SS I-124
SS I-124 launches 2 torpedoes at xAK Itria
ASW attack near Vella Lavella  at 110,133

Japanese Ships
      PB Choun Maru #21
      xAK Tempei Maru
      xAK Tensin Maru
      xAK Argun Maru
      xAK Unyo Maru
      PB Seisho Maru

Allied Ships
      SS S-18
Submarine attack near Ailinglaplap  at 134,116

Japanese Ships
      SS I-18

Allied Ships
      xAK John Page, Torpedo hits 2,  heavy fires,  heavy damage
Sub attack near Pamekasan  at 58,106

Japanese Ships
      xAK Tokusima Maru, Torpedo hits 1,  on fire,  heavy damage

Allied Ships
      SS Amberjack
Sub attack near Ailinglaplap  at 134,116

Japanese Ships
      SS I-9

Allied Ships
      xAK Zachary Taylor, Torpedo hits 2,  heavy fires,  heavy damage
Sub attack near Vella Lavella  at 110,133

Japanese Ships
      xAK Tensin Maru, Torpedo hits 1
      xAK Tempei Maru
      xAK Argun Maru
      xAK Unyo Maru
      PB Hinode Maru #20

Allied Ships
      SS S-18


 

Skyrim Patch 1.4 is out!

Skyrim Patch 1.4 is out and the Construction Kit is hot on its tail and I for one cannot wait for the modders to improve this already epic game. If you are using the Skryrim Script Extender do not forget to get the latest, compatible version from here.

 

Change Log for Patch:

NEW FEATURES

  • Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.